During the first cycle (2001-2005) we deliberately worked without a common theme, relying instead on working towards the group exhibition using shared space and technical resources. We also shared some thematic concerns such as the body and the environment, ambiguity in interpersonal relations, the cooperative reception of works and site-specific integration. During the second cycle (2006-2010) we chose the idea of proxemics 1 as a way to produce works around a common theme that was intended as open and flexible rather than constraining.
Hexaground, the Ottawa-based Institute for Research-Creation in Media Art and Technology, and made major contributions to its structure and financing over the years. She was co-founder of Interstices in 2000 and more recently has also co-founded the Techno-culture, Art and Games group (with professor Bart Szon). Jamie is currently a professional in Interactive Design and Games Innovation.