About us

During the first cycle (2001-2005) we deliberately worked without a common theme, relying instead on working towards the group exhibition using shared space and technical resources. We also shared some thematic concerns such as the body and the environment, ambiguity in interpersonal relations, the cooperative reception of works and site-specific integration. During the second cycle (2006-2010) we chose the idea of proxemics 1 as a way to produce works around a common theme that was intended as open and flexible rather than constraining. (See essay on Amplified Intimacies/ Quotient d’intimité) . The projects use a broad range of technologies -some commercially available and some custom designed. More importantly, work in and across the group juxtaposed or crossbred different types of art and design practices, including sculpture, video installation art, games, architecture, music, fashion design, etc.

What is Interstices?
We are a media arts research-creation group based in Montreal. Founded in 2000 by Jean Dubois and Lynn Hughes, the group aimed initially to bring together artists from the French and English speaking art/design communities to work loosely together on individual or collaborative projects that explored the aesthetic, poetic and critical significance of interactive technologies.

The group’s activity up to now has consisted of two cycles during each of which a group of about eight artists worked to produce works which were then exhibited together (before going on to more separate destinies).

What You Get


Lynn Hughes was instrumental in founding Hexagram, the Montreal-based Institute for Research-Creation in Media Art and Technology, and made major contributions to its structure and financing over the years. She was co-founder of Interstices in 2000 and more recently has also cofounded the Technoculture, Art and Games group (with professor Bart Simon) based at Concordia University. Lynn is currently Associate Dean of Research and International Relations at Concordia University’s Faculty of Fine Arts where she also holds a Research Chair in Interactive Design and Games Innovation.